Space Pirate: Harlock, Game of Thrones, and the Willing Suspension of Disbelief

For starters, we probably shouldn’t commonly leave the “willing” part out of the definition.

As an actor, a writer, and a nitpicker of stories in every imaginable medium it probably does not surprise you to learn that I have plentiful and strong thoughts on the willing suspension of disbelief. Before we continue, let’s make sure we’re all on the same page as to what that even is. Wikipedia puts it pretty succinctly:

The term suspension of disbelief or willing suspension of disbelief has been defined as a willingness to suspend one’s critical faculties and believe something surreal; sacrifice of realism and logic for the sake of enjoyment.

There’s a lot to unpack in even that simple sentence. For starters, as you can see,  the term has two forms. One of them includes the word “willing” while the other omits it. I and many others learned it that first way but I would argue now that the “willing” part is crucial to the definition. When Game of Thrones ran into some criticism for the way it handled its penultimate episode, last season, the director responded with his own criticism of the fans. This was a mistake on his part for a variety of reasons, not the least of which was that insulting your fanbase rarely seems like a wise course of action. But beyond that, he was also wrong. It isn’t the audience’s job to suspend their disbelief for whatever you put on the screen. It is your job as the creative staff to make them want to suspend their disbelief. In other words, to make them willing.

This willingness usually exists on a spectrum depending upon content and vehicle.

There is actually an interesting spectrum upon which you have more or fewer restrictions on how far you must go to convince the audience to suspend their disbelief. Consider, for a moment, whether you would willingly suspend your disbelief if a movie you were watching used obvious drop curtains and plyboard sets with frequent pauses where crew members could be seen shifting things around in order to set up the next scene.  Probably not, right? But you do that for the majority of stage plays you see and don’t even think twice about it. Why is that?

The willing suspension of disbelief also takes into account venue and subject matter. This means that a stage play is held to entirely different set of standards than a TV show or a movie. Other examples are cartoons vs. live-action, kids movies vs. more adult-themed fare, and comedies vs. dramas. I was recently watching Space Pirate: Harlock and was particularly struck by a particular moment in that film – one of the twists in that movie, actually. *** SPOILERS FOR SPACE PIRATE: HARLOCK*** In the last part of the film it is finally revealed that the earth has been destroyed by liberal application of dark matter. In real life no one actually has a clue what dark matter is or whether it even exists, but because science fiction is a sub-genre of fantasy the writers of this movie chose to re-define it as a destructive substance. We find out that sometime before the movie started the titular space pirate piloted his vessel into some dark matter, as well, when he felt regret over the part he had played in destroying the earth. However, he came out the other side with a ship that was now indestructible and had had its entire front-end replaced with a giant skull and crossbones rather than being destroyed. Imagine for a moment that that had happened in Star Trek. That franchise takes itself pretty seriously and it would be unreasonable to expect its audience to just go along for that ride as it seems patently obvious that whatever dark matter is it isn’t something that would simultaneously destroy a planet but render a spaceship indestructible and re-design the front half. *** END SPOILERS *** However, because Space Pirate: Harlock doesn’t really bill itself as a super realistic take on the genre even I, the super nitpicker extraordinaire, didn’t bat an eye when this reveal was made.

I have determined that if you disregard the complexities of sub-genre, vehicle of story, and setting there are two hard and fast rules when it comes to establishing a willing suspension of disbelief in your audience:

  1. Out-of-the-norm traits in a story must be established.
  2. Such traits must be established or foreshadowed before they become critical to the story’s climax.

Out-of-the-norm traits in a story must be established.

The Game of Thrones director from earlier also seemed to think that because the audience was willing to believe in dragons that they should be willing to ignore any plot holes or time inconsistencies that appear in their fantasy stories. As I argued at the time both here and on Twitter, story universes, even fantasies, must remain internally and logically consistent. Plot holes are still plot holes. Writers, depending on the universe they set themselves in, get to work with a certain set of pre-established rules, environments, and creatures. For example, if you set a story in medieval England and market it to a western audience you usually won’t have to completely re-establish castles, moats, forests, horses, rain, etc. Your audience will grasp these things using cultural consciousness. Cultural consciousness can be a bit of a complicated topic but for now, you just need to understand that, for example, almost everyone in America and England knows what a castle is even if they’ve never seen one in person and most of them can’t remember when or how they first gained that knowledge. That’s an aspect of cultural consciousness. Something we know about because of our culture.

Now one of the joys of being a writer, especially in the fantasy genres and sub-genres, is that you can add new definitions and re-define existing ideas that break away from the logical consistency defined by the cultural consciousness. For example, if your story is set in a fantasy variant of medieval England perhaps your moats are always populated by sarcastic mermaids. And if you establish it in your story before it becomes important to a climax in the plot, your audience will probably not bat an eye at this change. (This is also known as foreshadowing when a writer establishes something that is actually plausible both in the collective consciousness and in the story but might otherwise seem abrupt in an important reveal, later.) There are two important keys in that sentence that I don’t want you to miss, though. You must establish it. And you must establish it before it becomes important to a climax. Otherwise, you’re still dealing with a plot hole, even if it’s a fantasy story.

Such traits must be established or foreshadowed before they become critical to the story’s climax.

So in Game of Thrones up until that fateful episode the creators were willing to let the cultural consciousness define their ravens for them. What that means is that everyone perceived the ravens in the show as being identical to the everyday birds we are all familiar with. If they had really meant to include supersonic ravens they needed to be established. But even if they had chosen to establish such creatures at that moment, it still would have been a writing faux pas. When you fail to establish something like that until it becomes critical to the plot, especially as it pertains to resolving climaxes or saving protagonists, you are performing what is known as a Deus Ex Machina which is Greek for “God from Machine”. It turns out the ancient Greeks weren’t, as a whole, necessarily any better writers than the ones we have now. Some were great but others had failings. Sometimes writers write themselves into a hole and have no idea what to do to resolve the plot. It was at this moment that some ancient Greek writers would write a scene in which a god or gods would be dropped into or above the set using a machine and they would simply assign the outcomes the playwright desired regardless of how much trouble the story or characters were in. For a modern example of what this might look like we need look no further than the Mass Effect 3 ending.

*** SPOILERS FOR MASS EFFECT 3 *** 

In that game, the crew of the Normandy is tasked with gathering allies and resources to build some sort of mystery machine with undefined capabilities in order to fend off the enemy Reaper fleet. By the end of the game the machine is built and still no one has a clue what it might actually do to help preserve the galaxy – this should be reminding you of the first rule of the willing suspension of disbelief in regards to fantasy elements. Shepard turns the mystery device on at the last moment and… a simulacrum of a child appears which offers Shepard three impossibly simple choices with which to conclude the story. This seems almost a direct ripoff of the original Deus Ex Machina where a god-like being appears for no discernible reason established within the story to neatly ties up all the loose ends. It is simply adapted to the medium of video games and Mass Effect’s primary conceit of player choice. At least the Greeks had preestablished tropes of such gods doing those kinds of things in the beginnings and middles of even better-written stories when they implemented such poorly-written endings.

*** END SPOILERS ***

 

No matter the story a creator must rely on some willing suspension of disbelief from their audience. Even in something as simple as a story about a love triangle between three high school students you must convince your audience that they want to believe these fictional characters actually exist. As long as people are creating stories that need the willing suspension of disbelief they must remember to establish or foreshadow and to do it before it becomes vital to the plot. Or else I’ll come for them with mouse and keyboard and crit them with my Wall of Text.